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Queen of Pain

Akasha

  • Strength

    16+1.7

  • Agility

    18+2

  • Intelligence

    24+2.5

Advanced Statistics

Damage: 49-57 Armor: 2
Movespeed: 295 Attack range: 550
Attack speed: 1.6 Health: 454
Health per level: 38 Mana: 312
Mana per level: 26

Bio

Risen to serve the Lich King in spirit, She soon wished again to become a living entity and possessed the body of a Succubus. Queen of Pain receives pleasure only when tormented by your enemies poisoning attack or howl. Akasha breaks the eardrums of enemies shouting, sometimes so loud that they materialists in the form of waves, tearing everything in its path.

Abilities

Shadow Strike

Shadow Strike

Hurls a poisoned dagger which deals large initial damage and then continues to inflict damage for 15 seconds every 3 seconds. Have poisoned unit slowing movement speed, which is restored within 15 seconds.

Initial damage: 50 / 75 / 100 / 125
Duration: 15
Speed reduction: 20% / 30% / 40% / 50%
Damage per second: 30 / 40 / 50 / 60
Requires mana: 110
Recharge: 16 / 12 / 8 / 4

Notes:
— Damage type: magical.
— Locked invulnerability spell.
— Blocked by Linken's Sphere.
— The enemy can finish off your ally who is under the effect of Shadow Strike.

Blink

Blink

Teleports a short distance, it allows you to immediately get into a fight and get out of it. Distance teleportation from 200 to 1300 units.

Distance teleportation: 200-1300
Recharge: 15 / 12 / 9 / 6
Requires mana: 60

Notes:
— When the direction of ability beyond the maximum distance of the jump, Queen of Pain can teleport at the maximum distance in the direction of.
— Can be used to evade flying projectiles.

Scream of Pain

Scream of Pain

Queen of Pain emits a piercing scream that damages nearby enemies, including the invisible creatures.

Damage: 85 / 165 / 225 / 300
Requires mana 110 / 120 / 130 / 140
Cooldown: 7

Notes:
— Damage type: magical.
— Locked invulnerability spell.
— Deals damage to invisible units and units in the «fog of war».

Sonic Wave

Sonic Wave

Creates a gigantic wave of sound which deals heavy damage to all units on the line. Pure damage through spell immunity. The maximum distance of 1200 damage. The ability to improve an artifact Aghanim's Scepter: increases damage and decreases cooldown.

Damage: 290 / 380 / 470
Damage with Aghanim's Scepter: 325 / 440 / 555
Requires mana 250 / 360 / 500
Cooldown: 135
Cooldown with Aghanim's Scepter: 40

Notes:
— Damage type: pure.
— Not blocked by invulnerability spell.